October 1 sees the start of Season 3 for Apex Legends. Alongside a brand new map, players will have a plethora of new content and in-game updates to get stuck into. Here’s everything you need to know about the update.
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Season 3 adds Crypto to the arena and the Legends are moving to a new planet, making this the biggest change up in Apex Legends’ short history.
The latest update will be the most significant that Respawn have pushed out since the game’s release: with an entire map, new legend, weapons and a host of in-game cosmetics due to be added.
World’s Edge will bring a hefty update.[ad name=”article2″]In terms of exactly what to expect, each season-related update has thus far introduced the bulk of content in one large update, subsequently followed by smaller patches to fix any bugs.
When is the Season 3 update?
Respawn have confirmed that the patch will go live at 12 PM PT / 3 PM EST / 8 PM BST on October 1.
Respawn Entertainment Project Lead, Drew McCoy, sent out a tweet stipulating that: “no one at Respawn “hits the button”, before breaking down how the patch hits each respective platform.
Since it's always asked when we patch – no one at Respawn "hits the button"
PC – Patches usually arrive on schedule
PS4 – Patch availability seems to depend on region
X1 – Patch starts hitting at scheduled time, but there's a 4hr window when your console will pick it up
— Drew McCoy (@DKo5) September 30, 2019
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New map: World’s Edge
Introducing an entirely new environment for Legends to tackle, on the planet of Psamathe.
A contrast between the rising embers and chemical ice, alongside a new terrain and new movement mechanics introduced by geysers and a high-speed cargo train, gives a new dynamic feel for players.
World’s Edge includes 15 locations.[ad name=”article4″]New Legend: Crypto
Crypto adds more variety to the already diverse lineup. The hacking vigilante will bring with him a deployable drone, which his abilities all pertain to.
Passive: NEUROLINK Crypto and his teammates see what his Surveillance Drone detects up to a 30m distance.
Tactical: SURVEILLANCE DRONE Deploy an aerial camera drone. 40 second cooldown if destroyed.
Ultimate: DRONE EMP Charge up an EMP from your drone. The blast deals 50 shield damage, slows players, and destroys traps
Crypto’s abilities revolve around the use of his deployable drone.Crypto will ship with 4 legendary skins available.600New weapon: Charge Rifle
Originally appearing in the Titanfall universe, the Charge Rifle is an energy sniper rifle which fires single–round bursts of static electricity. Details of the rifle include:
- Energy sniper which takes the following attachments: Extended Energy Mag, Scope and Sniper Stock.
- Consumes 1 ammo per shot; works in a similar capacity to the single-fire Havoc.
- Targeting laser deals small damage, before the powerful hit. Up to 75 damage per shot (body).
Apex Legends Season 3 Patch Notes
LEGEND META
All Legends
- Executioner Perk: Previously, the Gold Armor perk, “Executioner”, gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning–finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Armor will now have a Guardian Angel perk that is detailed below in the Loot / Meta Changes section.
Gibraltar
- Dome Shield
- Players in the Dome Shield use healing items 25% faster.
- Increased the throw distance by 60%.
- Increased cooldown.
- 20 seconds -> 30 seconds.
- Defensive Bombardment
- Decreased cooldown.
- 4.5 minutes -> 3 minutes.
- Decreased duration
- 8 seconds -> 6 seconds.
- Increased throw distance by 36%.
- Decreased cooldown.
Bloodhound
- Eye of the Allfather
- Reduced the animation time to activate by 33%.
- Now immediately tells you how many targets have been pinged.
- Beast of the Hunt
- Fixed an issue with FoV scaling messing up ADS aim sensitivity.
- Reduced animation time to activate by 30%.
- Increased movement speed bonus
- 25% -> 30%
Bangalore
- Rolling Thunder
- Increased damage
Octane
- Adrenaline Junkie
- Fixed an issue with FoV scaling messing up ADS aim sensitivity.
Wraith
[Designer Notes: We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.]
- Dimensional Rift
- No longer deploys if you are downed before placing it.
Pathfinder
- Grapple
- Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same.
- Zipline
- Increased cooldown
- 90 seconds -> 120 seconds.
- Increased cooldown
WEAPON AND LOOT META
Hop-ups
*[*Designer Notes: We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season — some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’ll be making to hop-ups for Season 3.]
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- REMOVED: Disruptor Rounds
- REMOVED: Skullpiercer Rifling
- The base headshot damage multipliers of the DMR and Wingman have been increased slightly.
- Wingman: Was 2.0 base / 2.25 with Skullpiercer. Is now 2.15 base.
- DMR: Was 2.0 base / 2.5 with Skullpiercer. Is now 2.15 base.
- The base headshot damage multipliers of the DMR and Wingman have been increased slightly.
- NEW HOP-UP: Anvil Receiver
- Attaches to: Flatline and R-301.
- Rarity: level 4 (gold).
- This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot.
- NEW HOP-UP: Double Tap Trigger
- Attaches to: G7 Scout and EVA-8 Auto.
- Rarity: level 3 (purple).
- This hop-up makes each trigger pull fire a quick two round burst.
Consumables
- Ultimate Accelerants
- Ultimate charge restored increased
- 20% -> 35%.
- Reduced the amount in the world by around 40%.
- Ultimate charge restored increased
GOLD GEAR CHANGES
- Gold Backpack
- The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).
- Gold Armor
- The gold armor will now have “Fast Use” (consumable items take half as long to use), which was previously on the gold backpack. Now, you will be able to tell when an opponent has the ability to heal faster by seeing the gold armor damage numbers.
WEAPONS
*(*Designer Notes: For Season 3 weapon changes, our goals were to encourage and improve longer range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season.)
- R-99
- Base mag size reduction
- Before: 18/22/26/30
- After: 18/20/23/27
- Added some recoil randomness to patterns.
- Base mag size reduction
- PDW Prowler
- Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode.
- Longbow DMR
- Reduced rate of fire
- 1.6 -> 1.3
- Reduced leg damage multiplier
- 0.9 -> 0.8
- Reduced rate of fire
- G7 Scout
- Increased base damage
- Hemlok
- Increased base damage
- Slight decrease to rate of fire to both fire modes.
- Mozambique
- Decreased pattern spread
- Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land.
- L-STAR
- Substantial reduction to horizontal recoil.
- Now comes equipped with 1x Digital Threat optic.
- Reduced damage
NEW KITTED GOLD WEAPONS
We’ve swapped out the previous set of Gold Weapons with some fresh new ones for Season 3. Keep an eye out for these fully kitted beasts that all include tier 3 versions of all compatible attachments, hop-up, and the following optics:
- Flatline
- Includes 1x-2x optics
- EVA-8
- Includes 1x threat scope
- TripleTake
- 4x-10x Threat scope
- G7 Scout
- 2x-4x optics
- Charge Rifle
- 4x-10x threat scope
QUALITY OF LIFE
- Added a “random” option for customizing your unlocked loadscreens.
- Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.
- Equip up to 8 intro or kill quips in the lobby
- Nearby enemies can hear quips when activated
- Press Y while ping wheel is up to access (controller) or F1 (default keyboard binding — you may need to set this manually as it won’t auto-bind).
- “Celebrate” quickchat is now the 1st option in the quip wheel (Previously down on dpad).
- New Legend battle chatter – Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad
- You can now equip multiple skydive emotes (if you have multiple available on a character) – Hold A while skydiving to open the menu to select the skydive emote you want to use.
- Daily challenges should only give you, at most, 1 challenge for a Legend you don’t own.
- No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day).
- Fixes for slowdown/performance drops at the start of a match.
- Mirage – decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster.
- Lifeline – D.O.C. Healing Drone will no longer float away after being deployed on Supply Ships
- Fixed issue where Legends could show up as locked instead of selected when joining a match late.
- Small improvements across UI to make fonts and other elements more readable.
- When swapping weapons with one on the ground, attachments will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up.
BUG FIXES
- Octane – fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished.
- Wattson – fixed bug where sometimes the visual FX from her fences would not show up after being deployed.
- Pathfinder – Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them.
- Fixed bug where players could sometimes receive additional Battle Pass rewards by leveling up two games in a row.
- Fixed an exploit that allowed players to spam fire with the Peacekeeper.
- Fixed bug where looting Lifeline’s Care Packages would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges.
- Fixed a bug where sometimes the smoke visual FX from Gibraltar, Bangalore, and Caustic Ultimates would show up on scopes when swapping weapons rapidly.
- PC – Fixed bug where model settings would be forced to “high” regardless of what setting was selected.
- Fixed a bug where players could sometimes skip the landing animation after a long fall.
- Fixed bug where sometimes map fog visual FX would disappear while looting a deathbox.
- Rebalanced audio to address issues with footsteps, ziplines, and jump jets.
Ranked League Series 2
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You can check out the full details for Series 2 and learnings we got from Series 1 in our Ranked Blog here. Some highlights of the changes we’re making below.
- Rewards for your placement in Ranked Leagues Series 1 will be available to you after downloading the update for Season 3.
- We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements.
- At the launch of Series 2 on 10/1 we’ll be doing a soft reset on everyone Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II.
- Assists have been added to your overall score.
- New HUD elements have been added to help players keep track of their in-match RP gains or losses.
- Leaver Penalty: Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates. Penalty times start out at five minutes, and repeat abandons will increase that time up to a week
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