NameDescriptionBreakpointsArcanist (Brand, Ziggs, Swain, Vex, Malzahar, Ahri, Viktor)Allies have increased Ability Power.
- 2: All allies gain 20 AP.
- 4: Arcanists gain additional 40 AP.
- 6: All allies gain 50 AP. Arcanists gain 100 AP.
- 8: All allies gain 145 AP.
2 / 4 / 6 / 8Assassin (Nocturne, Twitch, Talon, Ekko, Kha’Zix)Innate: Assassins jump to the enemy backline at the start of combat. Assassins’ abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.2 / 4 / 6Bodyguard (Darius, Poppy, Blitzcrank, Leona, Braum, Galio)Bodyguards have increased Armor. Shortly after combat begins, Bodyguards taunt adjacent enemies. They also gain a shield when they trigger their taunt.2 / 4 / 6 / 8Bruiser (Illaoi, Sejuani, Cho’Gath, Zac, Vi, Tahm Kench)All allies have increased Health. Bruisers gain double this bonus.2 / 4 / 6 / 8Challenger (Camille, Quinn, Warwick, Tryndamere, Draven, Kai’Sa)Challengers have increased Attack Speed. Upon landing a takedown on their target, Challengers will dash to a new target, doubling this bonus for 2.5 seconds.2 / 4 / 6 / 8Chemtech (Singed, Twitch, Warwick, Tryndamere, Zac, Renata Glasc, Viktor)After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds.3 / 5 / 7 / 9Colossus (Cho’Gath, Alistar, Galio)Innate: Colossi are bigger, more powerful, and immune to crowd control effects. Colossus gain 1000 Health. However, each Colossus requires 2 team slots.
- 2 Colossus: Units take reduced damage.
1 / 2Clockwork (Camille, Zilean, Jhin, Orianna)All allies have increased Attack Speed, and additional Attack Speed for each Hextech Augment you own.2 / 4 / 6Debonair (Brand, Syndra, Talon, Leona, Draven, Zeri)Debonair champions gain bonus Health and Ability Power. If there is a Debonair VIP in play, they activate their unique bonus. Sell the old VIP for a chance to see a new one in your Shop.3 / 5/ 7Enchanter (Lulu, Morgana, Orianna, Janna)Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding.2 / 3 / 4 / 5Enforcer (Caitlyn, Sejuani, Vi, Jayce)Enforcers stun enemies at the start of combat. The target breaks free after 3 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 2: The enemy who has the most Health.
- 4: And the enemy who dealt the most damage last combat.
2 / 4Glutton (Tahm Kench)An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.1Hextech (Jarvan IV, Nocturne, Sejuani, Swain, Lucian, Alistar, Sivir)At the start of combat and every few seconds, the Hexcore sends out a pulse that grants a shield for Hextech champions that, while active, adds bonus magic damage on attacks. This shield does not stack.2 / 4 / 6 / 8Innovator (Ezreal, Singed, Zilean, Ekko, Seraphine, Jayce)Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators’ star levels.
- 3: Mechanical Scarab
- 5: Mechanical Bear
- 7: Mechanical Dragon
3 / 5 / 7Mastermind (Silco)At the start of combat, the Mastermind grants the 2 allies directly in front of him a portion of their maximum Mana.1Mercenary (Illaoi, Quinn, Gangplank, Miss Fortune, Tahm Kench)Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest! The longer you’ve gone without opening the chest, the luckier the dice.
- 3: Roll two dice
- 5: Dice rolls are luckier
- 7: Roll a third dice that grants you a bonus orb right away
3 / 5 / 7Mutant (Kassadin, Rek’Sai, Cho’Gath, Malzahar, Kha’Zix, Kai’Sa)Mutants gain unique bonuses. These are different every game.
- Cybernetic Enhancement: Mutants with at least one item equipped gain a bonus
- Voracious Appetite: Mutants grow stronger each time an ally dies
- Voidborne: Mutants execute targets they damage who are below 20% health
- Metamorphosis: Every two seconds Mutants grow, gaining bonuses that stack up to five times.
- Hyper-Adrenal Glands: Mutants’ attacks have a chance to trigger 2 additional attacks against their target.
- Synaptic Web: The abilities of Mutants cost less to cast.
- Bio-Leeching: All allies gain Omnivamp.
3 / 5 / 7Rival (Vi, Jinx)This trait is active when you have exactly 1 unique Rival unit, as Rivals refuse to work together.
- Vi’s mana cost is reduced by 20.
- Jinx gains 40% Attack Speed for three seconds after scoring a takedown.
1Scholar (Kassadin, Syndra, Zyra, Renata Glasc, Silco)Your team gains Mana every 2 seconds.2 / 4 / 6Scrap (Ezreal, Ziggs, Blitzcrank, Ekko, Irelia, Jinx)At the start of combat, a number of incomplete components on Scrap champions turn into an ephemeral full item for that combat. Additionally, at the start of combat, Scrap champions gain a Health shield increasing with each item equipped in your army.
- 2: One incomplete component
- 4: Three incomplete components
- 6: All incomplete components, and Health bonus is doubled.
2 / 4 / 6Sniper (Caitlyn, Ashe, Miss Fortune, Jhin, Zeri)Innate: Snipers gain 1 hex Attack Range. Snipers deal bonus damage for each hex between themselves and their target.2 / 4 / 6Socialite (Gnar, Senna, Seraphine, Galio)Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
- 1: Bonus Damage
- 2: Bonus Mana Regen
- 3: Bonus Omnivamp
- 5: Bonuses doubled
1 / 2 / 3 / 5Striker (Jarvan IV, Rek’Sai, Gnar, Sivir, Irelia)Strikers gain bonus Attack Damage.2 / 4/ 6Syndicate (Darius, Ashe, Zyra, Morgana, Ahri, Braum)Chosen allies are cloaked in the shadows, gaining Omnivamp, Armor, and Magic Resistance.
3: The Syndicate champion with the lowest current Health.
5: All Syndicate champions
7: All allies. Bonuses are increased by 50%.
3 / 5 / 7Transformer (Jayce)Transformers have two forms that they can swap in from during planning phase depending on whether they are placed in the frontline (first two rows) or backline (last two rows)1Twinshot (Corki, Gangplank, Lucian, Jinx)Twinshots gain bonus Attack Damage. When a Twinshot attacks, they have a chance to attack twice instead.2 / 4 / 6Yordle (Poppy, Ziggs, Corki, Lulu, Gnar, Vex)After combat with a player, a random free Yordle appears on your bench.
- 6: Yordles’ mana cost are reduced. Star up your Yordles to call forth Veigar.
3 / 6Yordle-Lord (Veigar)Benefits from the Yordle trait. Veigar is summoned from a Yordle Portal when every Yordle is 3-star.1
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