Rogue Company August patch notes: Vice map, Rogue buffs/nerfs, more

July 2022 · 6 minute read

Rogue Company’s August patch added a brand new map and a load of character updates on top of that, and we have all the info you’ll need to know.

Even though it’s still in beta, the hype has definitely been building for Hi-Rez Studio’s new 4v4 fps Rogue Company, with big-name streamers such as Dr Disrespect giving the game a try.

The Two-Time has even come up with his own map design for the game, which devs seem eager to make a reality. With all the attention the game has been getting over the last few weeks, players are more interested than ever in patch notes from devs to see what changes are coming next.

When is the Rogue Company August update?

Hi-Rez previously said that this update would be releasing on August 11. But that date came and went without anything until the devs finally managed to get the update and all of the new content out on Monday, August 17.

New map – Vice

Vice’s giant rave Gundam is already waiting for us to drop in for the party.

Probably the most exciting content being added is the new map Vice, which takes place on a neon-infused boardwalk watched over by a giant partying Gundam complete with it’s own laser light show.

Vice is an “asymmetrical three-lane map” according to devs, one that certainly seems to favor long-range Rogues like Dallas or Phantom, with long avenues of view.

Hi-Rez devs said they’ve already tweaked the map from its first iteration to make it more attacker-friendly after the defense was dominating during testing. Hopefully, that doesn’t mean it now heavily favors the offensive side of things, but we’ll have to play it and see.

Is Vice the best map for Attackers?! @RogueCompany pic.twitter.com/aDdyJxresR

— Scott Lussier (@ScottGandhi) August 10, 2020

Shooting Range and deserter penalties

Another big update will be the addition of a shooting range, so we can finally practice with all the Rogues we want without having to hop into a one-sided AI game, or risk the ire of teammates in a regular match.

We’ll also finally be getting a system to deter players from leaving and going AFK during matches, which has arguably been one of the biggest issues since beta came out. The system will prevent players who have timed out of matches from queuing again for a set amount of time, starting with 10 minutes for the first offense.

This will increase based on the number of penalties all the way up to the fourth strike, which will cause a 24-hour lockout from the queue.

What will you be training with when the #RogueCompany practice range goes live? ?pic.twitter.com/SIKeeE1M7w

— Rogue Company News (@RogueCoUpdates) August 11, 2020

Rogue and equipment updates

New maps and features aren’t the only things coming our way; there are also a number of Rogue updates for Anvil, Gl1tch, Vy, and Scorch, who probably saw the biggest nerf of the patch.

The duration of Scorch’s Overheat ability has been reduced by a third, from 15 seconds down to 10. This might be bad news for players who main the character but welcomed for everyone who’s squad has been mowed down from just one of her flaming clips.

Smoke grenades will also be more effective following the update, covering a larger area and fully deploying faster than before.

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Scorch mains, your reign of terror could soon be coming to an end.

Rogue Company August update patch notes

Below are the full, available patch notes for Rogue Company’s August update. They’re all subject to change by the developer when the actual live release happens for you, but this should give us a general idea of what’s coming.

New Map: Vice

General:

Shooting Range

Strikeout

Deserter/AFK Penalty System

Maps

Rogues

Gadgets

Audio

Bug Fixes

Be sure to follow us on Twitter @RogueCoUpdates for all the latest updates, news, info and leaks on Rogue Company as they happen.

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