TFT Patch 10.21 to feature Moonlight & Divine rework, Cultist nerf, more

April 2022 · 7 minute read

Riot kept things measured for the last update, but in TFT Patch 10.21, some bigger changes are on the way. Moonlight and Divine are getting mini reworks, and a host of other traits like Cultist, Shade, and Vanguard are getting changed.

TFT Fates is currently in a pretty good spot of balance. Riot remarked before the release of TFT Patch 10.20 that they are looking to just make small changes to not throw the balance of power out.

However, TFT Patch 10.21 will definitely shake things up on the face of it. Two trait reworks, a lot of buffs, and more ⁠— the meta could shift when the update drops on October 14.

You will be able to get two four-stars with this Moonlight buff in TFT Patch 10.21.

Moonlight now gives two four-star champions

You can currently get Moonlight Chosen to help set up your composition with two units instead of three. However, there’s four Moonlight units, so getting any more is a bit of a waste considering the trait caps out at three units.

In TFT Patch 10.21 though, you might actually have a reason to pursue a five Moonlight composition. The trait is getting a five-unit buff, where it stars up two units instead of one. This means you can actually get two four-star champions.

However, it raises the dilemma. Do you pursue two four-stars ⁠— especially with Diana nerfs also in the pipeline ⁠— or do you build out into more useful traits? If you land the early three-stars it’ll be worth, but be careful pushing for it too hard.

Divine units will now have a CC cleanse inbuilt into their trait.

Divine to give more powerful, but temporary buff

Divine currently in TFT is a bit underutilized. While the buff is powerful with the bonus true damage, it lurks in the shadows of other powerful traits like Dusk and Spirit. However, that might chance in TFT Patch 10.21.

The new Divine trait will give a more powerful buff, but it’ll only be temporary. It’ll have the same activation ⁠— six attacks, or dropping below 50% health ⁠— but activating it will instantly cleanse all crowd control.

Divine champions will then take 80% reduced damage and deal 50% bonus true damage. The buff duration will increase in length from three to 15 seconds depending on the number of Divine units you have. This more powerful buff might be enough to make Divine worth pursuing.

Scared of Shade carry already? It’s getting buffed in TFT Patch 10.21.

Cultist nerfed as Galio now scales on unit star levels

With Spirit now taken care of, Riot have turned their attention to Cultist. The Galio-spawning trait is incredibly strong in the early game, where you can splash it in at either three or six-units for a hugely powerful buff.

However, they’re making it less of a splashable trait and something you have to invest in. Galio will now scale based on his Cultist allies star levels. His base AD and health have been tanked to encourage players to commit to Cultist or pivot.

Looking elsewhere, Shade is also getting extra damage at all levels, while there’s a new Vanguard eight-unit bonus giving units 2,000 armor ⁠— good luck shredding through that. Ninja is getting a buff at four units too to hopefully drag the underpowered trait up.

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Champions-wise, Elise, Jarvan IV, Azir, Lillia, Zilean, Nidalee, Teemo, and Kennen are set to get buffs, mostly to their ability damage.

Diana, as we mentioned earlier, is getting a nerf after her recent buff though. She will have less orbs at four stars, meaning her ability is less of a nuke. Kayn, Jax, Veigar, Riven, Jhin, Talon, and Ahri are on the nerf list too.

Ahri has finally been nerfed in TFT Fates.

You can find the full TFT Patch 10.21 preview below, courtesy of [email protected]. We will keep this updated as more changes hit the PBE.

TFT Patch 10.21 preview notes

Champions

Tier 1

Diana

Elise

Nidalee

Tier 2

Aphelios

Jarvan IV

Jax

Teemo

Tier 3

Kennen

Tier 4

Ahri

Jhin

Riven

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Talon

Tier 5

Azir

Kayn

Lillia

Zilean

Traits

Adept

Cultist

Divine

Changed effect: Upon attacking 6 times of dropping below 50% health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

Fortune

Hunter

Moonlight

Changed effect: At the start of combat, the lowest star-level Moonlight Champions star up until combat ends. (If tied, the champion with the most items is chosen.)

Mystic

Ninja

Shade

Vanguard

Items

Chalice of Power

Gargoyle Stoneplate

Locket of the Iron Solari

Luden’s Echo

Quicksilver

Statikk Shiv

Zeke’s Herald

Zz’Rot Portal

Systems

Chosen

Shop

Bug fixes

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