Console CommandUsesadminonlydebugevents (Unnamed Argument)Admins are the only ones who can control debug events
ClientBuildingDebugging (Unnamed Argument)Enables building debugging and displays an internal error if building doesn’t work
Copy (Command)Copies output of subcommand
CopyDebugDumpCopies output of debug dump
CopyPositionDumpCopies output of position dump
CreateDebugDumpCreates debug dump
CreatePerformanceDumpCreates performance dump
DebugViewEnabled (Unnamed Argument)Enable or disable debug view
depthoffield (Unnamed Argument) Enable or disable depth of field
DumpArchetypeInformation (Which, Num to print, Full info)Dumps Archetype information into a log and a file
DumpBlobAssetMemoryInfo (Which)Dumps blob asset’s memory footprint
DumpChunkFragmentation (Which, ExtraDebugging)Dumps fragmentation state of chunks
DumpComponentMemoryInfo (Which)Dumps component memory footprint
DumpDynamicBufferMemoryInfo (Which)Dumps dynamic buffer’s memory footprint
DumpEntity (World, Entity, Full Dump)Dumps full info on target entity in the world
DumpEntityQueries (Which)Dumps all entities in the world
DumpEverything (Which)Dumps everything
DumpPrefabGUIDEntities (World, Component, Include Disabled, Include Prefabs)Dump information about all PrefabGuide entities in the world
DumpQueryArchetypes (Which, OnlyRequired, AlsoLogToConsole)Dump information about archetypes
DumpSystemMemory (Which, AlsoLogToConsole)Dump system memory
garbageCollectArchetypes (Which)Garbage collect all empty archetypes
gcCollectManages garbage collection
JobThreads (Threads)Set or get a number of job threads
logdestroyevents (Which, State)Continuously log all destroy events
lowqualityatmosphere (Unnamed Argument)Toggle low-quality atmosphere
measureSystemPerformance (Unnamed Argument)Toggles system performance measuring on and off
motionblur (Unnamed Argument)Toggles motion blur
OpenCrashDumpFolderOpen the folder for crash dumps
OpenLogsFolderOpens folder for log files
ProfileInfoDisplays info on current console profile
performanceTestChunks (Jump Distance, Test Mode)Test performance for all of the selected chunks
performchunkdefragmentation (Which)Perform defragmentation for all chunks in a selected world
PrintactivesequencesPrint all active sequences
printactivesoundsPrint all active sounds
PrintallsequencesPrint all sequences
printdestroyevents (Which)Print all destroy events for the current frame
PrintDynamicResSettingsPrint current dynamic resolution settings
PrintsunvfxstatePrints some info on the sun’s VFX state
setmipmaplevel (Unnamed Argument, Unnamed Argument)Set mipmap level on all RenderMesh textures
setresolution (Unnamed Argument, Unnamed Argument)Set resolution on all RenderMesh textures
setsystemenabled (Which, Unnamed Argument, Enabled) Enable or disable a system in a world
startbuildwallpaper (Unnamed Argument)Starts building of wallpaper
texturestreamingenabled (Unnamed Argument)Enable or disable texture memory streaming budget
texturestreamingmaxlevelreduction (Unnamed Argument) Sets the texture streaming max level reduction
texturestreamingmemorybudget (Unnamed Argument)Sets the texture streaming memory budget
ToggleDebugViewCategory (Unnamed Argument)Toggle specific debug view modes
toggleobserve (Mode)Toggle being observer
ToggleSetting (Setting Name, Optional Setting Values)Toggles a specific setting
unloadUnusedAssetsUnloads all unused assets
useoptimizedqueries (Which, State)Enable or disable faster queries
ncG1vNJzZmivp6x7pbHXnqmtp16YvK57xpqkoqaXZMNuvsisoKefXZaxrrXNZpqopZ2Wu6W%2FjJ6lmpqcmnqktMSaq6xlkprAtXnCqKWsp5yaeqS7zKaYp5yjYn55f5FpbWtn