Console Command | Uses |
adminonlydebugevents (Unnamed Argument) | Admins are the only ones who can control debug events |
ClientBuildingDebugging (Unnamed Argument) | Enables building debugging and displays an internal error if building doesn’t work |
Copy (Command) | Copies output of subcommand |
CopyDebugDump | Copies output of debug dump |
CopyPositionDump | Copies output of position dump |
CreateDebugDump | Creates debug dump |
CreatePerformanceDump | Creates performance dump |
DebugViewEnabled (Unnamed Argument) | Enable or disable debug view |
depthoffield (Unnamed Argument) | Enable or disable depth of field |
DumpArchetypeInformation (Which, Num to print, Full info) | Dumps Archetype information into a log and a file |
DumpBlobAssetMemoryInfo (Which) | Dumps blob asset’s memory footprint |
DumpChunkFragmentation (Which, ExtraDebugging) | Dumps fragmentation state of chunks |
DumpComponentMemoryInfo (Which) | Dumps component memory footprint |
DumpDynamicBufferMemoryInfo (Which) | Dumps dynamic buffer’s memory footprint |
DumpEntity (World, Entity, Full Dump) | Dumps full info on target entity in the world |
DumpEntityQueries (Which) | Dumps all entities in the world |
DumpEverything (Which) | Dumps everything |
DumpPrefabGUIDEntities (World, Component, Include Disabled, Include Prefabs) | Dump information about all PrefabGuide entities in the world |
DumpQueryArchetypes (Which, OnlyRequired, AlsoLogToConsole) | Dump information about archetypes |
DumpSystemMemory (Which, AlsoLogToConsole) | Dump system memory |
garbageCollectArchetypes (Which) | Garbage collect all empty archetypes |
gcCollect | Manages garbage collection |
JobThreads (Threads) | Set or get a number of job threads |
logdestroyevents (Which, State) | Continuously log all destroy events |
lowqualityatmosphere (Unnamed Argument) | Toggle low-quality atmosphere |
measureSystemPerformance (Unnamed Argument) | Toggles system performance measuring on and off |
motionblur (Unnamed Argument) | Toggles motion blur |
OpenCrashDumpFolder | Open the folder for crash dumps |
OpenLogsFolder | Opens folder for log files |
ProfileInfo | Displays info on current console profile |
performanceTestChunks (Jump Distance, Test Mode) | Test performance for all of the selected chunks |
performchunkdefragmentation (Which) | Perform defragmentation for all chunks in a selected world |
Printactivesequences | Print all active sequences |
printactivesounds | Print all active sounds |
Printallsequences | Print all sequences |
printdestroyevents (Which) | Print all destroy events for the current frame |
PrintDynamicResSettings | Print current dynamic resolution settings |
Printsunvfxstate | Prints some info on the sun’s VFX state |
setmipmaplevel (Unnamed Argument, Unnamed Argument) | Set mipmap level on all RenderMesh textures |
setresolution (Unnamed Argument, Unnamed Argument) | Set resolution on all RenderMesh textures |
setsystemenabled (Which, Unnamed Argument, Enabled) | Enable or disable a system in a world |
startbuildwallpaper (Unnamed Argument) | Starts building of wallpaper |
texturestreamingenabled (Unnamed Argument) | Enable or disable texture memory streaming budget |
texturestreamingmaxlevelreduction (Unnamed Argument) | Sets the texture streaming max level reduction |
texturestreamingmemorybudget (Unnamed Argument) | Sets the texture streaming memory budget |
ToggleDebugViewCategory (Unnamed Argument) | Toggle specific debug view modes |
toggleobserve (Mode) | Toggle being observer |
ToggleSetting (Setting Name, Optional Setting Values) | Toggles a specific setting |
unloadUnusedAssets | Unloads all unused assets |
useoptimizedqueries (Which, State) | Enable or disable faster queries |
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